AI generated game dialogue and branching narratives – draft
As part of my work at Sony PlayStation I was proud to be deeply involved with an internal project to develop branching, user-responsive dialogue from voice detection and a resulting branching narrative, in a VR context.
This internal project enabled me to put my creative story skills to work, creating branching dialogue flows for multiple different interactive characters, all suiting a narrative choice dynamic where the game player dictated the flow of the game with their choices.